Want to develop for Oculus?
We’ve created two programs to help cultivate a vibrant content ecosystem. Oculus Start provides resources for building inspired VR applications, and Launch Pad supports a select group of diverse VR professionals to bring their unique ideas to life.
Spark AR enables a global community of creators and developers to imagine, create and share augmented reality experiences that reach the billions of people using the Facebook family of apps and devices. Spark AR includes Spark AR Studio, our AR creation software suite, and Spark AR Hub, a tool for publishing, managing and tracking the performance of AR experiences.
The lines between our personal and professional lives are beginning to blur. We recognize that change and we're passionate about giving people the tools to find real world business solutions for real human needs. See how VR can transform work and eliminate physical barriers by providing powerful new ways to connect, collaborate and learn.
Connect with a community of developers and businesses through our startup and developer programs. If you are ready to build using AI, AR, VR, or open source, learn how our products can help build memorable experiences for your users.
ARVR Women and Allies is an immersive art, tech and design community that empowers women around the world to explore virtual and augmented reality in an uplifting, inclusive network of innovators, educators, art and new media adventure seekers. Connect, share and grow with us!
Started in 2003 by Mike Krahulik & Jerry Holkins of Penny Arcade, Child’s Play united the gaming community and highlighted the good that can happen when Gamers Give Back! Child’s Play seeks to improve the lives of children and teens in children’s hospitals and other child welfare facilities through the kindness and generosity of the gamer community and the power of play.
We are a community of players, streamers, modders, mentors, and VR enthusiasts from universities across North America working to promote virtual reality esports at a fun and accessible level. Our collegiate tournaments are run in the spring and fall, and we also hold open tournaments during the summer for players of all ages. Whether you’re interested in competing or discussing VR in a casual environment, feel free to stop by and say hello!”
We are a tech training program that uses video game design, development and DevOps to create diverse talent and bold new voices, train youth of color for the tech eco-system, and prepare them for college, career and civic life.
Through live streaming media, social platforms, and community development, GGP is a 501(c)(3) non-profit organization that engages community and industry by creating content and experiences where ideas can be shared and diverse voices heard. We promote and cultivate the professional LGBTQ+ community with results-based content and programs focused on education, expertise, employment, and entrepreneurship.
A virtual community that seeks to empower and connect Latinx in the virtual reality, augmented/mixed reality, 360-degree video, and spatial computing.
Lesbians Who Tech & Allies is a global community of 70,000+ LGBTQ women, non-binary folks, queer women of color, and our allies in tech.
Stack Up is a military charity supporting US and allied veterans through the power of video games and geek culture through our four pillar programs:
Supply Crates: sending boxes of games and gear to veterans deployed to combat zones, recovering in military hospitals, or struggling back home.
Air Assault: flying disabled or deserving veterans to various gaming events like E3, ComicCon, gaming studio tours or esports events
Stacks: 30+ teams of volunteers getting out into their community and doing volunteer work locally
Stack Up's Overwatch Program (StOP): 24/7 peer-to-peer veteran suicide prevention online
AbleGamers' mission is to enable play, to combat social isolation, foster inclusive communities, to improve the lives of people with disabilities.
The AbleGamers Charity has worked for over 16 years unlock the power of games so that the 46 million players with disabilities in the US alone, can make meaningful connections with their fellow gamers. We do that by supporting players with disabilities with new controllers, working with industry to get their voice into the process of making games and educate the developers on how to make accessible player experiences.
VR Community Builders promotes positive environments, accessibility to immersive technology, and inclusive communities that welcome people in virtual reality and beyond.
VR Master League (VRML) is a community driven platform powered by the players, for the players, supporting the most competitive VR games on the market. VRML drives over 1,800 active players on a weekly basis making it the largest VR esports league in the world. Its mission is to bring avid VR gamers together and provide a unique competitive experience. New or experienced gamers play tailored weekly matches to hone their skills and rack up points on the leaderboard. Players on any HMDs are invited to take up arms!
VRespawn is a powerhouse collaborative of VR consultants, technicians, and content creators specializing in show production for esports and PR campaigns—virtually and in-person. Organizations and companies contract us for our unique style as hypemasters and our unparalleled technical skills in mixed reality and live streaming. We are home to The Hive, the experts of social VR engagement and a pioneer of live talk shows in VR. Our connections are authentically forged and together we create unforgettable moments for our clients and their communities
Women in Immersive Tech Europe is an NGO, empowering women by promoting diversity, equality and inclusion in VR, AR, MR and other future immersive technologies.
Creating Live Performances in Social VR
- Session Type Developer Sessions
- Suitable for All creators, Artists, Venues, Festival owners, Developers, Consumers
Live events in VR are more important now than ever, and many options exist for performers, creators and developers. Learn about the formats and platforms available to bring engaging and exciting live performances to the VR audience.
About the speakers
Moderator of this session
Sarah leads Programming across the VR media portfolio, including flagship products Oculus TV and Venues. Prior to joining Facebook, Sarah led content strategy for a variety of emerging platforms: as Head of Content for Russell Wilson’s mobile app TraceMe (acquired by Nike), VP of Programming for Ron Howard and Brian Grazer’s digital company New Form (acquired by Whistle), and in various roles including GM of Lifestyle at Maker Studios (acquired by Disney). She has also advised on partnerships and distribution for MasterClass, Paul Feig’s digital shop Powder Keg, and the non-profit Global Girl Media. Before the online video revolution Sarah worked in the theater, focusing on new play development and production. She has an MFA from Brown University and a BA from Pomona College.
Nate's experience with virtual events goes back as far as 2008, when he helped bring NPR's Science Friday to Second Life. Since then, he has produced over 800 live events in Social VR. Currently, Nate manages Venues Programming and Production Operations on the Media Experiences team at Facebook Reality Labs, and has been responsible for the production of live events in Venues since it launched in 2018.
Company Tender Claws
Samantha Gorman is the co-director/founder of Tender Claws: a game/art/entertainment studio known for innovations in emerging media and a strong foundation in story. She specializes in writing for interactive media and directing digital performance/theater. Projects by Tender Claws have launched nearly every major immersive platform and have received industry awards and accolades. "Virtual, Virtual Reality" (VVR) draws on Samantha's years of experience developing Virtual Reality: starting at a CAVE VR studio in 2002. "VVR" won the 2017 Google Play Award for “Best VR Experience” and Unity Awards Finalist “Best VR Game” and “Best Mobile VR” at Raindance among others. In 2018, Tender Claws partnered with Google AR/VR to release "Tendar" for ARCore and premiered at Sundance New Frontier. In 2019, Tender Claws partnered with Oculus for "The Under Presents:" a multiplayer, immersive theater game with live performers inhabiting the world from November 2019-September 2020. "The Under" has been up for several awards including a SXSW Gaming Award and an Emmy for Innovation. Most recently, Tender Claws has expanded the Under, to create a ticketed, live performances for Quest: “Tempest” will run daily from July 19th to the end of September 2020. In addition to running Tender Claws, Samantha is an academic who studies the history of Immersive Media. This fall she is pleased to join the faculty of CAMD, Art+Design: Games Program as an Assistant Professor at Northeastern University.
- Oculus Username katievkelly
Katie Kelly leads the AltspaceVR team at Microsoft – better known as Keegan inside the app. She’s been with AltspaceVR for five years and is focused on creating meaningful, accessible and positive VR experiences. She comes from a background in marketing and community development and has worked on campaigns and products for Hershey’s, GSK, P&G, and multiple startups. Before AltspaceVR, she was the Director of Communications for a non-profit technology company called Medic Mobile.