Want to develop for Oculus?
We’ve created two programs to help cultivate a vibrant content ecosystem. Oculus Start provides resources for building inspired VR applications, and Launch Pad supports a select group of diverse VR professionals to bring their unique ideas to life.
Spark AR enables a global community of creators and developers to imagine, create and share augmented reality experiences that reach the billions of people using the Facebook family of apps and devices. Spark AR includes Spark AR Studio, our AR creation software suite, and Spark AR Hub, a tool for publishing, managing and tracking the performance of AR experiences.
The lines between our personal and professional lives are beginning to blur. We recognize that change and we're passionate about giving people the tools to find real world business solutions for real human needs. See how VR can transform work and eliminate physical barriers by providing powerful new ways to connect, collaborate and learn.
Connect with a community of developers and businesses through our startup and developer programs. If you are ready to build using AI, AR, VR, or open source, learn how our products can help build memorable experiences for your users.
ARVR Women and Allies is an immersive art, tech and design community that empowers women around the world to explore virtual and augmented reality in an uplifting, inclusive network of innovators, educators, art and new media adventure seekers. Connect, share and grow with us!
Started in 2003 by Mike Krahulik & Jerry Holkins of Penny Arcade, Child’s Play united the gaming community and highlighted the good that can happen when Gamers Give Back! Child’s Play seeks to improve the lives of children and teens in children’s hospitals and other child welfare facilities through the kindness and generosity of the gamer community and the power of play.
We are a community of players, streamers, modders, mentors, and VR enthusiasts from universities across North America working to promote virtual reality esports at a fun and accessible level. Our collegiate tournaments are run in the spring and fall, and we also hold open tournaments during the summer for players of all ages. Whether you’re interested in competing or discussing VR in a casual environment, feel free to stop by and say hello!”
We are a tech training program that uses video game design, development and DevOps to create diverse talent and bold new voices, train youth of color for the tech eco-system, and prepare them for college, career and civic life.
Through live streaming media, social platforms, and community development, GGP is a 501(c)(3) non-profit organization that engages community and industry by creating content and experiences where ideas can be shared and diverse voices heard. We promote and cultivate the professional LGBTQ+ community with results-based content and programs focused on education, expertise, employment, and entrepreneurship.
A virtual community that seeks to empower and connect Latinx in the virtual reality, augmented/mixed reality, 360-degree video, and spatial computing.
Lesbians Who Tech & Allies is a global community of 70,000+ LGBTQ women, non-binary folks, queer women of color, and our allies in tech.
Stack Up is a military charity supporting US and allied veterans through the power of video games and geek culture through our four pillar programs:
Supply Crates: sending boxes of games and gear to veterans deployed to combat zones, recovering in military hospitals, or struggling back home.
Air Assault: flying disabled or deserving veterans to various gaming events like E3, ComicCon, gaming studio tours or esports events
Stacks: 30+ teams of volunteers getting out into their community and doing volunteer work locally
Stack Up's Overwatch Program (StOP): 24/7 peer-to-peer veteran suicide prevention online
AbleGamers' mission is to enable play, to combat social isolation, foster inclusive communities, to improve the lives of people with disabilities.
The AbleGamers Charity has worked for over 16 years unlock the power of games so that the 46 million players with disabilities in the US alone, can make meaningful connections with their fellow gamers. We do that by supporting players with disabilities with new controllers, working with industry to get their voice into the process of making games and educate the developers on how to make accessible player experiences.
VR Community Builders promotes positive environments, accessibility to immersive technology, and inclusive communities that welcome people in virtual reality and beyond.
VR Master League (VRML) is a community driven platform powered by the players, for the players, supporting the most competitive VR games on the market. VRML drives over 1,800 active players on a weekly basis making it the largest VR esports league in the world. Its mission is to bring avid VR gamers together and provide a unique competitive experience. New or experienced gamers play tailored weekly matches to hone their skills and rack up points on the leaderboard. Players on any HMDs are invited to take up arms!
VRespawn is a powerhouse collaborative of VR consultants, technicians, and content creators specializing in show production for esports and PR campaigns—virtually and in-person. Organizations and companies contract us for our unique style as hypemasters and our unparalleled technical skills in mixed reality and live streaming. We are home to The Hive, the experts of social VR engagement and a pioneer of live talk shows in VR. Our connections are authentically forged and together we create unforgettable moments for our clients and their communities
Women in Immersive Tech Europe is an NGO, empowering women by promoting diversity, equality and inclusion in VR, AR, MR and other future immersive technologies.
How Developers and ISVs are Accelerating VR Adoption in the Enterprise
- Session Type Developer Sessions
- Suitable for Enterprise developers
In this session we will discuss the trends we are seeing in the rapid transformation and evolution of the developer ecosystem which is accelerating adoption of VR in enterprise. We will share our learnings from the Oculus ISV Program and invite a panel of 3 of our ISV partners to share their experiences and provide their perspective based on their use cases and business models.
About the speakers
Moderator of this session
Claudia Backus leads enterprise and productivity partnerships for Facebook Reality Labs. Her team’s charter is to enable developers and ISVs to create solutions designed to accelerate the adoption of FRL technologies in the enterprise. Claudia has dedicated her career to building innovative developer and product experiences for leaders in the tech industry. At Microsoft, she led the team responsible for go to market execution to grow Microsoft cloud, data & AI partner ecosystem. Previously, Claudia has held senior partnership, product marketing and product management positions in leading tech companies including Barnes & Noble NOOK, Amazon, Motorola, Palm, TiVo, and eBay.
Co-founder and CEO of Osso VR, Dr. Justin Barad, is a board-eligible orthopaedic surgeon with a Bioengineering degree from UC Berkeley, and an MD from UCLA, where he graduated first in his class. He completed his residency at UCLA and his fellowship in pediatric orthopaedics at Harvard and Boston Children’s Hospital. Justin is currently practicing at UC Davis Medical Center. Justin, who has been a lifelong coder and has a game credit with Activision originally wanted to be a game developer. When a personal family health incident introduced him to the world of healthcare, he decided to find a way to combine his passions and use his technology background to solve medical problems. During his residency, he identified what could be one of the most pressing medical challenges of this century: how we are training our surgeons. With a strong interest in gaming and a first-hand understanding of the challenges facing residents and experienced doctors, he co-founded Osso VR with a mission to improve patient safety and democratize access to modern surgical techniques.
Kyle Jackson is the co-founder and CEO of Talespin, a company focused on using extended reality as a platform to enable workforce skills mobility. A prolific entrepreneur and prominent public speaker, Kyle has founded and led five successful companies spanning enterprise software, media technology, and IT infrastructure, including two successful company exits. Kyle has spent 16 years working on new platforms for extended reality, real-time rendering, virtual production and advanced post-production workflows. In addition to working on 350+ feature films and hundreds of hours of television programming, Kyle has held CEO, CIO, President, and Senior Product Manager roles throughout his career.
Jacob was previously Spatial’s investor at Samsung NEXT NY, where he led AR/VR investment and business development. He received his MBA from MIT, where he co-founded VR/AR@MIT, which is dedicated to fostering VR/AR/MR innovation. Additionally, he was a founding Co-Organizer of the VR/AR hackathon at the MIT Media Lab, the biggest in the world. Prior to MIT, he worked in business development and strategy at BuzzFeed and on a senior leader’s Chief of Staff team at Bridgewater Associates. He received his BA, Cum Laude, from Princeton University, where he studied the intersection of Media Theory and Public Policy. Jacob is based in New York and has previously presented on VR and AR at Qualcomm Snapdragon Tech Summit, Microsoft Build, and AWE, as well as at Harvard and the MIT Media Lab. When not talking at you about VR and AR, Jacob likes to sing Macy Gray, drink seltzer, and worship his cat.