Want to develop for Oculus?
We’ve created two programs to help cultivate a vibrant content ecosystem. Oculus Start provides resources for building inspired VR applications, and Launch Pad supports a select group of diverse VR professionals to bring their unique ideas to life.
Developer Super Session
- Session Type Developer Sessions
- Suitable for All Developers / Creators
Calling all AR/VR developers! Join Oculus leads at this year’s developer super session for a complete look at all the new and recent developer solutions launching including new development tools, improvements to integrations, and so much more - in addition to starting you off successfully for the rest of Facebook Connect.
About the speakers
Company Fast Travel Games
Kristoffer has close to 25 years of professional software development behind him. He joined the games industry in 2006 where he spent a little more than a decade at EA DICE and Frostbite contributing to a multitude of AAA titles and held senior technical leadership positions before co-founding Fast Travel Games where he is the CTO. Kristoffer is passionate about bringing immersive game experiences to mobile platforms.
David has been at Oculus for six and a half years, working on SDKs, engine integrations, and developer experience. Today, he manages the Development Environment team, which builds the APIs and tools developers use to make VR apps. Earlier in his career, David worked at NVIDIA, Havok, and zSpace. In his spare time, he enjoys reading, hiking, track driving, and making music.
Kasey Galang leads the team that brings AR/VR developers greater access, savings and support via programs like Oculus Start, Oculus Launch Pad, developer learner courses and Developer Support. She also guides the Store Operations across all Oculus devices. Having spent over 20 years in the tech industry, her passion lies in helping current generation developers - and fostering the next, through the crucial stages of development and launch. Kasey is a Bay Area native and grew up watching her hometown grow from The Valley of Hearts Delight to Silicon Valley. This experience led to a passion in both tech and farming. As such, she enjoys balancing the work she does helping VR developers make their dreams a reality with her work in her local community teaching safe food preservation as a Master Food Preserver and raising her own household farm. Her career tenure travels through the dot com boom to tech publishing back to early stage start-ups. She can tell you about "pink slip parties" and all about the early days of Macworld. She was an early employee at Facebook and helped launch Facebook Ads - laying the groundwork for the robust direct response advertiser community that exists today. She co-founded a company based on collective consumption and worked on a mobile analytics and marketing platform for game developers. She found herself returning to Facebook as a boomerang growing her current role with Oculus developers and she couldn't be more fulfilled in all of her work.
Shira Gordon is the Product Design Manager - Facebook Reality Labs, Media Experiences, supporting the team that builds Oculus Media Studio, Oculus TV, Oculus Venues, and Quill. She holds a Masters in Human-Computer Interaction from Iowa State, is on the board of advisors for Rutgers CX Innovation program, and has guest lectured at Pace University on digital content production. She has designed two New York Times bestselling cookbooks and her work won Silver for Best Use of Technology at the Festival of Media.
Tom is lead Product Manager for Facebook's VR developer products. His team's responsibilities include the Oculus SDK, Unity/Unreal integrations, developer tools, the Oculus developer portal and dev dashboard, and the Oculus Browser.
- Oculus Username leigh.momii
Nothing makes Leigh happier than empowering developers to build and launch amazing VR content on Oculus Quest. She also loves games.
Chris Pruett is the Director of Content Ecosystem at Facebook Reality Labs. A veteran game developer, Chris co-founded game studio Robot Invader and has shipped over 20 games for PCs, consoles, mobile phones, and VR over the course of his career. Under the cover of night he writes about horror games and lurks online at @c_pruett