Want to develop for Oculus?
We’ve created two programs to help cultivate a vibrant content ecosystem. Oculus Start provides resources for building inspired VR applications, and Launch Pad supports a select group of diverse VR professionals to bring their unique ideas to life.
Spark AR enables a global community of creators and developers to imagine, create and share augmented reality experiences that reach the billions of people using the Facebook family of apps and devices. Spark AR includes Spark AR Studio, our AR creation software suite, and Spark AR Hub, a tool for publishing, managing and tracking the performance of AR experiences.
The lines between our personal and professional lives are beginning to blur. We recognize that change and we're passionate about giving people the tools to find real world business solutions for real human needs. See how VR can transform work and eliminate physical barriers by providing powerful new ways to connect, collaborate and learn.
Connect with a community of developers and businesses through our startup and developer programs. If you are ready to build using AI, AR, VR, or open source, learn how our products can help build memorable experiences for your users.
ARVR Women and Allies is an immersive art, tech and design community that empowers women around the world to explore virtual and augmented reality in an uplifting, inclusive network of innovators, educators, art and new media adventure seekers. Connect, share and grow with us!
Started in 2003 by Mike Krahulik & Jerry Holkins of Penny Arcade, Child’s Play united the gaming community and highlighted the good that can happen when Gamers Give Back! Child’s Play seeks to improve the lives of children and teens in children’s hospitals and other child welfare facilities through the kindness and generosity of the gamer community and the power of play.
We are a community of players, streamers, modders, mentors, and VR enthusiasts from universities across North America working to promote virtual reality esports at a fun and accessible level. Our collegiate tournaments are run in the spring and fall, and we also hold open tournaments during the summer for players of all ages. Whether you’re interested in competing or discussing VR in a casual environment, feel free to stop by and say hello!”
We are a tech training program that uses video game design, development and DevOps to create diverse talent and bold new voices, train youth of color for the tech eco-system, and prepare them for college, career and civic life.
Through live streaming media, social platforms, and community development, GGP is a 501(c)(3) non-profit organization that engages community and industry by creating content and experiences where ideas can be shared and diverse voices heard. We promote and cultivate the professional LGBTQ+ community with results-based content and programs focused on education, expertise, employment, and entrepreneurship.
A virtual community that seeks to empower and connect Latinx in the virtual reality, augmented/mixed reality, 360-degree video, and spatial computing.
Lesbians Who Tech & Allies is a global community of 70,000+ LGBTQ women, non-binary folks, queer women of color, and our allies in tech.
Stack Up is a military charity supporting US and allied veterans through the power of video games and geek culture through our four pillar programs:
Supply Crates: sending boxes of games and gear to veterans deployed to combat zones, recovering in military hospitals, or struggling back home.
Air Assault: flying disabled or deserving veterans to various gaming events like E3, ComicCon, gaming studio tours or esports events
Stacks: 30+ teams of volunteers getting out into their community and doing volunteer work locally
Stack Up's Overwatch Program (StOP): 24/7 peer-to-peer veteran suicide prevention online
AbleGamers' mission is to enable play, to combat social isolation, foster inclusive communities, to improve the lives of people with disabilities.
The AbleGamers Charity has worked for over 16 years unlock the power of games so that the 46 million players with disabilities in the US alone, can make meaningful connections with their fellow gamers. We do that by supporting players with disabilities with new controllers, working with industry to get their voice into the process of making games and educate the developers on how to make accessible player experiences.
VR Community Builders promotes positive environments, accessibility to immersive technology, and inclusive communities that welcome people in virtual reality and beyond.
VR Master League (VRML) is a community driven platform powered by the players, for the players, supporting the most competitive VR games on the market. VRML drives over 1,800 active players on a weekly basis making it the largest VR esports league in the world. Its mission is to bring avid VR gamers together and provide a unique competitive experience. New or experienced gamers play tailored weekly matches to hone their skills and rack up points on the leaderboard. Players on any HMDs are invited to take up arms!
VRespawn is a powerhouse collaborative of VR consultants, technicians, and content creators specializing in show production for esports and PR campaigns—virtually and in-person. Organizations and companies contract us for our unique style as hypemasters and our unparalleled technical skills in mixed reality and live streaming. We are home to The Hive, the experts of social VR engagement and a pioneer of live talk shows in VR. Our connections are authentically forged and together we create unforgettable moments for our clients and their communities
Women in Immersive Tech Europe is an NGO, empowering women by promoting diversity, equality and inclusion in VR, AR, MR and other future immersive technologies.
The State of Social Impact VR
- Session Type Developer Sessions
- Suitable for Creators, Consumers, Health, Training, Global governmental agencies
Creators of three highly influential social impact VR experiences will discuss accomplishments and challenges as well as what success looks like to them.
About the speakers
Moderator of this session
For the last 4 years, Amy Seidenwurm has been the Executive Producer of Oculus’ VR for Good where she aims to make impactful and best of class narrative VR experiences. She has produced VR projects that have been selected for over 80 festivals and social good events, including SXSW Film, Sheffield Doc Fest, Tribeca Film Festival, Skoll World Forum, Venice Film Festival and the UN General Assembly. She previously ran digital initiatives for the Los Angeles Philharmonic and The Hollywood Bowl, where she produced a traveling orchestral VR experience called VAN Beethoven that brought classical music and VR to underserved arts communities in LA. Amy worked in the record business at Elektra, Virgin and Sub Pop before she got sucked into the technology vortex at the height of the grunge years in Seattle. She's been running tech-driven initiatives for music and cultural organizations ever since. Outside of work, Amy is a beekeeper, a licensed pyrotechnician and a jalapeño enthusiast.
Company Home After War
- Oculus Username sbialystok
Sandra Bialystok is the Producer of “Home After War”, which debuted at the Venice International Film Festival in 2018. It since won several awards, including the 2019 SXSW Jury Award for best use of immersive arts. In her role as Digital Communications Coordinator at the Geneva International Centre for Humanitarian Demining (GICHD), a not-for-profit organization in Switzerland, Sandra collaborated closely with Oculus VR for Good and the Directors of Home After War at NowHere Media to develop the experience. Since leaving GICHD in December 2020, she has been leading communications at the International alliance for the protection of heritage in conflict areas (ALIPH) in Geneva. ALIPH is the only global fund exclusively dedicated to the protection and rehabilitation of cultural heritage in conflict and post-conflict situations. Sandra holds two Masters degrees (Oxford University, University of Toronto) and a PhD in Comparative Literature (University of Toronto).
Company GRX Immersive Labs
Alton Glass is a visionary entrepreneur who leads a team of new media gurus who are tackling contemporary issues through immersive storytelling, creating enterprises based on AR, VR, and formats yet envisioned, and prioritizing community capacity building so that under-utilized talent and communities have access to new technology tools and training. After producing and directing feature films and television for over 15 years, Glass founded GRX Immersive Labs, utilizing emerging media technologies to enhance the consumer experience. In 2018, transformed GRX into a creative technology studio and R&D lab space with a dedicated focus on immersive storytelling and creative entrepreneurship. GRX is blazing a trail to ensure that the media makers of the future are diverse and maximize their potential as leaders, creators and innovators in virtual reality and emerging technology platforms in a way that models sustainability, and amplifies system and narrative change. Glass is the Co-Creator of TIME's "The March" executive produced by Viola Davis. The March is an immersive installation on 1963 March on Washington featuring Martin Luther King Jr's iconic "I Have a Dream" speech. His latest project POV: Points of View is a sci-fi VR series that explores the potential threats of A.I bias in law enforcement technologies.
Company Lucid Dreams Productions
Celine Tricart is an acclaimed storyteller who has developed a unique style involving highly emotional stories and strong visual artistry. Her work has been showcased at numerous top-tier festivals including Sundance, Venice, Tribeca, SXSW, and HotDocs. She has received the Lion for Best Immersive Work at the Venice Film Festival (2019), the Storyscapes Award at Tribeca (2019), two Lumiere Awards from the Advanced Imaging Society, two Telly Awards, an Auggie and a Platinum Aurora Award, amongst many other accolades. Celine will serve as the president of the international Jury of the Venice Virtual Reality section at the Biennale Cinema 2020. Celine has helmed many 2D, 3D, and VR projects. She co-directed and produced Maria Bello’s “Sun Ladies” VR documentary about female Yazidis fighting ISIS in Iraq (Sundance 2018). In 2019, Celine released “The Key”, an interactive experience about the refugee crisis which garnered critical acclaim. Celine’s company, Lucid Dreams Productions, specializes in utilizing new technologies to further bold, unapologetic storytelling, and in empowering female voices in the filmmaking process.