Want to develop for Oculus?
We’ve created two programs to help cultivate a vibrant content ecosystem. Oculus Start provides resources for building inspired VR applications, and Launch Pad supports a select group of diverse VR professionals to bring their unique ideas to life.
Spark AR enables a global community of creators and developers to imagine, create and share augmented reality experiences that reach the billions of people using the Facebook family of apps and devices. Spark AR includes Spark AR Studio, our AR creation software suite, and Spark AR Hub, a tool for publishing, managing and tracking the performance of AR experiences.
The lines between our personal and professional lives are beginning to blur. We recognize that change and we're passionate about giving people the tools to find real world business solutions for real human needs. See how VR can transform work and eliminate physical barriers by providing powerful new ways to connect, collaborate and learn.
Connect with a community of developers and businesses through our startup and developer programs. If you are ready to build using AI, AR, VR, or open source, learn how our products can help build memorable experiences for your users.
ARVR Women and Allies is an immersive art, tech and design community that empowers women around the world to explore virtual and augmented reality in an uplifting, inclusive network of innovators, educators, art and new media adventure seekers. Connect, share and grow with us!
Started in 2003 by Mike Krahulik & Jerry Holkins of Penny Arcade, Child’s Play united the gaming community and highlighted the good that can happen when Gamers Give Back! Child’s Play seeks to improve the lives of children and teens in children’s hospitals and other child welfare facilities through the kindness and generosity of the gamer community and the power of play.
We are a community of players, streamers, modders, mentors, and VR enthusiasts from universities across North America working to promote virtual reality esports at a fun and accessible level. Our collegiate tournaments are run in the spring and fall, and we also hold open tournaments during the summer for players of all ages. Whether you’re interested in competing or discussing VR in a casual environment, feel free to stop by and say hello!”
We are a tech training program that uses video game design, development and DevOps to create diverse talent and bold new voices, train youth of color for the tech eco-system, and prepare them for college, career and civic life.
Through live streaming media, social platforms, and community development, GGP is a 501(c)(3) non-profit organization that engages community and industry by creating content and experiences where ideas can be shared and diverse voices heard. We promote and cultivate the professional LGBTQ+ community with results-based content and programs focused on education, expertise, employment, and entrepreneurship.
A virtual community that seeks to empower and connect Latinx in the virtual reality, augmented/mixed reality, 360-degree video, and spatial computing.
Lesbians Who Tech & Allies is a global community of 70,000+ LGBTQ women, non-binary folks, queer women of color, and our allies in tech.
Stack Up is a military charity supporting US and allied veterans through the power of video games and geek culture through our four pillar programs:
Supply Crates: sending boxes of games and gear to veterans deployed to combat zones, recovering in military hospitals, or struggling back home.
Air Assault: flying disabled or deserving veterans to various gaming events like E3, ComicCon, gaming studio tours or esports events
Stacks: 30+ teams of volunteers getting out into their community and doing volunteer work locally
Stack Up's Overwatch Program (StOP): 24/7 peer-to-peer veteran suicide prevention online
AbleGamers' mission is to enable play, to combat social isolation, foster inclusive communities, to improve the lives of people with disabilities.
The AbleGamers Charity has worked for over 16 years unlock the power of games so that the 46 million players with disabilities in the US alone, can make meaningful connections with their fellow gamers. We do that by supporting players with disabilities with new controllers, working with industry to get their voice into the process of making games and educate the developers on how to make accessible player experiences.
VR Community Builders promotes positive environments, accessibility to immersive technology, and inclusive communities that welcome people in virtual reality and beyond.
VR Master League (VRML) is a community driven platform powered by the players, for the players, supporting the most competitive VR games on the market. VRML drives over 1,800 active players on a weekly basis making it the largest VR esports league in the world. Its mission is to bring avid VR gamers together and provide a unique competitive experience. New or experienced gamers play tailored weekly matches to hone their skills and rack up points on the leaderboard. Players on any HMDs are invited to take up arms!
VRespawn is a powerhouse collaborative of VR consultants, technicians, and content creators specializing in show production for esports and PR campaigns—virtually and in-person. Organizations and companies contract us for our unique style as hypemasters and our unparalleled technical skills in mixed reality and live streaming. We are home to The Hive, the experts of social VR engagement and a pioneer of live talk shows in VR. Our connections are authentically forged and together we create unforgettable moments for our clients and their communities
Women in Immersive Tech Europe is an NGO, empowering women by promoting diversity, equality and inclusion in VR, AR, MR and other future immersive technologies.
Diverse Voices: Increasing Diversity and Accessibility in Development
- Session Type Developer Sessions
- Suitable for All developers/creators
Focusing on diversity and accessibility opens pathways for you, the developer, to create more inclusive worlds and experiences. Our panel will discuss best practices, considerations, community, and guidelines to help you expand your potential audience - enabling you to move forward with these considerations in mind during development.
About the speakers
Moderator of this session
- Instagram @lecanardzero
Richard is a Launch Manger with the Oculus Store Team. He ensures that all titles, big, small and anywhere in between land successfully in the store. He's been in the gaming industry for over a decade helping developers of all kinds find success on various platforms. He's also a lifelong enthusiast and student about all things video games.
Josh is a writer, public speaker, and game critic specializing in narrative and storytelling. Writing about games since 2009, Josh founded Intelligame to create a space that focuses on the connections between games of all kinds and the world we live in. He's been featured as a speaker and host for multiple gaming events including PAX, Game Devs of Color Expo, and more. You can find out more about him at joshboykin.com, and Intelligame at intelligame.us.
Company Made in Brooklyn Games
Hessvacio Hassan is the creator and lead developer of Museum Multiverse a VR series for the Gear VR and Oculus Go. He also recently released VR experience for the Gear VR called Don't Look Away, which has been downloaded over a million times to date. Hessvacio works with the independent game community of New York City. He currently helps to build the community in the city and create video games with members of the community. His work moves from arcade cabinet games for the Games Award Show for Schick Hydro to messenger games to promote Facebook's new instant games. He also has a personal site where he shares the latest projects He worked on http://hessvacio.com. Hessvacio has been a developer for the past four years who has worked for companies like Microsoft and IAC. Previously, he was in the civic technology space as a web developer for Microsoft, creating technology for good. Hessvacio has also founded a game studio, Made in Brooklyn Games, where the team strives to make rich, engaging content with a focus on social commentary and works to promote change in the media they produce.
Mari Kyle is a Content Launch Manager with Oculus. She is a part of a team of content reviewers who assess each application for Go, Rift, and Quest publishing on the Oculus Store in addition to configuring launches. Previous to Oculus, she worked in content development at Sony working with film, television, and interactive media titles. She has a masters degree in interactive media and game design and in her spare time she is an indie game developer. She specializes in indie go-to-market strategies, game design, and game publishing. A majority of her work focuses on highlighting diversity, equity, and inclusion in the games industry and supporting diverse voices.