Want to develop for Oculus?
We’ve created two programs to help cultivate a vibrant content ecosystem. Oculus Start provides resources for building inspired VR applications, and Launch Pad supports a select group of diverse VR professionals to bring their unique ideas to life.
Diverse Voices: Increasing Diversity and Accessibility in Development
- Session Type Developer Sessions
- Suitable for All developers/creators
Focusing on diversity and accessibility opens pathways for you, the developer, to create more inclusive worlds and experiences. Our panel will discuss best practices, considerations, community, and guidelines to help you expand your potential audience - enabling you to move forward with these considerations in mind during development.
About the speakers
Moderator of this session
- Instagram @lecanardzero
Richard is a Launch Manger with the Oculus Store Team. He ensures that all titles, big, small and anywhere in between land successfully in the store. He's been in the gaming industry for over a decade helping developers of all kinds find success on various platforms. He's also a lifelong enthusiast and student about all things video games.
Josh is a writer, public speaker, and game critic specializing in narrative and storytelling. Writing about games since 2009, Josh founded Intelligame to create a space that focuses on the connections between games of all kinds and the world we live in. He's been featured as a speaker and host for multiple gaming events including PAX, Game Devs of Color Expo, and more. You can find out more about him at joshboykin.com, and Intelligame at intelligame.us.
Company Made in Brooklyn Games
Hessvacio Hassan is the creator and lead developer of Museum Multiverse a VR series for the Gear VR and Oculus Go. He also recently released VR experience for the Gear VR called Don't Look Away, which has been downloaded over a million times to date. Hessvacio works with the independent game community of New York City. He currently helps to build the community in the city and create video games with members of the community. His work moves from arcade cabinet games for the Games Award Show for Schick Hydro to messenger games to promote Facebook's new instant games. He also has a personal site where he shares the latest projects He worked on http://hessvacio.com. Hessvacio has been a developer for the past four years who has worked for companies like Microsoft and IAC. Previously, he was in the civic technology space as a web developer for Microsoft, creating technology for good. Hessvacio has also founded a game studio, Made in Brooklyn Games, where the team strives to make rich, engaging content with a focus on social commentary and works to promote change in the media they produce.
Mari Kyle is a Content Launch Manager with Oculus. She is a part of a team of content reviewers who assess each application for Go, Rift, and Quest publishing on the Oculus Store in addition to configuring launches. Previous to Oculus, she worked in content development at Sony working with film, television, and interactive media titles. She has a masters degree in interactive media and game design and in her spare time she is an indie game developer. She specializes in indie go-to-market strategies, game design, and game publishing. A majority of her work focuses on highlighting diversity, equity, and inclusion in the games industry and supporting diverse voices.