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Come to Your Senses: Synesthesia in VR
Tetsuya Mizuguchi
Company Enhance
- Facebook /EnhanceExperience
- Instagram @enhance_experience
- Session Type Developer Sessions
- Suitable for All developers/creators/consumers, Japanese devs
Seen through Enhance’s work in Rez Infinite and Tetris Effect, we discuss our unique synesthesia driven design approach in virtual reality and how we engage the human sensory system by architecting experiences that achieve flow state. This session will be presented in Japanese with English subtitles. | Tetris Effect、Rez Infiniteを通じて、我々エンハンスがVR作品を作る際に大事にしている共感覚的な体験づくり、ゾーンとフローのメカニズムについてお話します。
このセッションは日本語で進行、英語字幕付きになります。
Mizuguchi has been actively involved in creating highly unique experiences that challenge and engage the human sensory. At the core of his work is synesthesia — the crossing of the senses — and activating one’s imagination and feelings through the power of technology-driven interactive arts. One recent example is the award-winning virtual reality (VR) game Rez Infinite, paired with the Synesthesia Suit — a full body haptic suit augmenting the visual auditory sensory experience with the sense of touch. Another is the Synesthesia X1 — a device that takes it a step further where letting go of your body makes you feel as if you’re wrapped in a world of sounds, lights, and vibrations. Mizuguchi is the principal of the Synesthesia Lab and also serves as a project professor at Keio University Graduate School of Media Design. He led the panel of judges for the Entertainment Division of the 2007 Japan Media Arts Festival and has served as a jury on many competitions over the years. His game credits include award-winning titles Rez (2001)/Rez Infinite (2016), Lumines (2004)/Lumines Remastered (2018), Child of Eden (2011) and Tetris Effect (2018).