Want to develop for Oculus?
We’ve created two programs to help cultivate a vibrant content ecosystem. Oculus Start provides resources for building inspired VR applications, and Launch Pad supports a select group of diverse VR professionals to bring their unique ideas to life.
New Ways to Prepare, Promote, and Monetize
- Session Type Developer Sessions
- Suitable for All developers/creators
From test groups to play testing, join us as we help you maximize user experience and talk through promotional opportunities with an eye on helping customers feel immersed in your game using Mixed Reality Capture and more. Also learn about new marketing tools, ways to monetize your apps and new distribution paths (that won’t need Store approval!)
About the speakers
- Oculus Username raisah
Raisah is the Product Manger for the VR Store, where she builds products to help users discover and acquire great VR experiences, enabling developers to build sustainable businesses from the revenue streams produced. She has been with Facebook for ~3 years, having previously built AR products for our Spark AR platform, as well as stints in Ads and Integrity. Prior to Facebook, she drove product for a FinTech start up.
Giselle is an engineer on the Oculus Developer Support team. Her main mission is to make sure that your development dreams and reality align. If you ever need help navigating submission process, policy, or run into development issues you can reach out through the link on the Oculus site and you'll contact Giselle and the equally dedicated team that she is a part of.
- Oculus Username bescuseme
Greg is a Product Manager in the VR Developer group at Facebook supporting new ways for developers to promote their games by bridging the gap between users in VR and those in the real world around them. He also supports the VR developer experience, building new ways to connect devs with useful tools, service, and information to help them be successful. Greg has spent the last seven years in product roles on gaming platforms, including Twitch and Xbox Live, where he focused on multiplayer, live streaming/game video and audience interaction/participation. He fondly remembers his first experience with VR in the mid 90's at an outdoor arcade called Cybersmith at Fanueil Hall in Boston, and is very glad the medium has moved forward from there!