Want to develop for Oculus?
We’ve created two programs to help cultivate a vibrant content ecosystem. Oculus Start provides resources for building inspired VR applications, and Launch Pad supports a select group of diverse VR professionals to bring their unique ideas to life.
Spark AR enables a global community of creators and developers to imagine, create and share augmented reality experiences that reach the billions of people using the Facebook family of apps and devices. Spark AR includes Spark AR Studio, our AR creation software suite, and Spark AR Hub, a tool for publishing, managing and tracking the performance of AR experiences.
The lines between our personal and professional lives are beginning to blur. We recognize that change and we're passionate about giving people the tools to find real world business solutions for real human needs. See how VR can transform work and eliminate physical barriers by providing powerful new ways to connect, collaborate and learn.
Connect with a community of developers and businesses through our startup and developer programs. If you are ready to build using AI, AR, VR, or open source, learn how our products can help build memorable experiences for your users.
ARVR Women and Allies is an immersive art, tech and design community that empowers women around the world to explore virtual and augmented reality in an uplifting, inclusive network of innovators, educators, art and new media adventure seekers. Connect, share and grow with us!
Started in 2003 by Mike Krahulik & Jerry Holkins of Penny Arcade, Child’s Play united the gaming community and highlighted the good that can happen when Gamers Give Back! Child’s Play seeks to improve the lives of children and teens in children’s hospitals and other child welfare facilities through the kindness and generosity of the gamer community and the power of play.
We are a community of players, streamers, modders, mentors, and VR enthusiasts from universities across North America working to promote virtual reality esports at a fun and accessible level. Our collegiate tournaments are run in the spring and fall, and we also hold open tournaments during the summer for players of all ages. Whether you’re interested in competing or discussing VR in a casual environment, feel free to stop by and say hello!”
We are a tech training program that uses video game design, development and DevOps to create diverse talent and bold new voices, train youth of color for the tech eco-system, and prepare them for college, career and civic life.
Through live streaming media, social platforms, and community development, GGP is a 501(c)(3) non-profit organization that engages community and industry by creating content and experiences where ideas can be shared and diverse voices heard. We promote and cultivate the professional LGBTQ+ community with results-based content and programs focused on education, expertise, employment, and entrepreneurship.
A virtual community that seeks to empower and connect Latinx in the virtual reality, augmented/mixed reality, 360-degree video, and spatial computing.
Lesbians Who Tech & Allies is a global community of 70,000+ LGBTQ women, non-binary folks, queer women of color, and our allies in tech.
Stack Up is a military charity supporting US and allied veterans through the power of video games and geek culture through our four pillar programs:
Supply Crates: sending boxes of games and gear to veterans deployed to combat zones, recovering in military hospitals, or struggling back home.
Air Assault: flying disabled or deserving veterans to various gaming events like E3, ComicCon, gaming studio tours or esports events
Stacks: 30+ teams of volunteers getting out into their community and doing volunteer work locally
Stack Up's Overwatch Program (StOP): 24/7 peer-to-peer veteran suicide prevention online
AbleGamers' mission is to enable play, to combat social isolation, foster inclusive communities, to improve the lives of people with disabilities.
The AbleGamers Charity has worked for over 16 years unlock the power of games so that the 46 million players with disabilities in the US alone, can make meaningful connections with their fellow gamers. We do that by supporting players with disabilities with new controllers, working with industry to get their voice into the process of making games and educate the developers on how to make accessible player experiences.
VR Community Builders promotes positive environments, accessibility to immersive technology, and inclusive communities that welcome people in virtual reality and beyond.
VR Master League (VRML) is a community driven platform powered by the players, for the players, supporting the most competitive VR games on the market. VRML drives over 1,800 active players on a weekly basis making it the largest VR esports league in the world. Its mission is to bring avid VR gamers together and provide a unique competitive experience. New or experienced gamers play tailored weekly matches to hone their skills and rack up points on the leaderboard. Players on any HMDs are invited to take up arms!
VRespawn is a powerhouse collaborative of VR consultants, technicians, and content creators specializing in show production for esports and PR campaigns—virtually and in-person. Organizations and companies contract us for our unique style as hypemasters and our unparalleled technical skills in mixed reality and live streaming. We are home to The Hive, the experts of social VR engagement and a pioneer of live talk shows in VR. Our connections are authentically forged and together we create unforgettable moments for our clients and their communities
Women in Immersive Tech Europe is an NGO, empowering women by promoting diversity, equality and inclusion in VR, AR, MR and other future immersive technologies.
Onward! Porting from PC VR to Quest
- Session Type Developer Sessions
- Suitable for All developers/creators/consumers
The road to a proper port of Onward was not paved with sunshine and rainbows. Creating a standalone VR port from games initially targeting PC is never easy. With levels not being designed around standalone VR, VoIP, numerous players/bots animating / skinning and having to update & render at 72 fps we were in for a world of hurt. What we came out with was Onward at its core with some minimal cuts. Check out this session to learn how Downpour interactive decided what was required, how they hit performance and ultimately shipped a hugely successful port.
About the speakers
Moderator of this session
- Oculus Username Cristianohh
Cristiano is career developer relations engineer (which is strange). Starting at Intel and fueled by imposter syndrome, he quickly ramped his skills up by implementing / optimizing all major game subsystems and rendering methods to help studios of all sizes make their games run faster. His specialty is squeezing that sweet, sweet performance out of hardware at any wattage. After nearly 7 years at Intel, he took a job at Oculus doing the same exact thing in VR, where frame rates are high and _eyeCount++. On top of helping your game look better and run faster, he enjoys dark wave music, beer and laying in various hammocks.
Company Downpour Interactive
- Facebook /dante.buckley.5
Dante Buckley is the Founder and Director of Downpour Interactive, the studio most notably known for Onward, a tactical VR shooter game. Onward started out as a solo passion project, but over the years has grown to become one of the top VR games out, with an amazing team worldwide. Dante is originally from Fayetteville, North Carolina, but now lives in San Francisco, California. In his spare time he enjoys playing guitar, boxing, and reading books.
Company Downpour Interactive
- Oculus Username onionburst
- Instagram @mindthestorm
Storm is 29 years old from Tacoma, Washington, and where he currently resides. Since 2014, he has been a self-taught enthusiast-turned-developer starting with the Oculus DK1 and DK2, moving on to eventually work in a professional capacity with the team at Downpour Interactive in 2018. Since then, he has worked on level design for Onward for PC VR platforms and most recently lead level design for Onward on Quest. Storm has a love of exploring new VR technologies and the accompanying development techniques and he possesses an innate yearning for difficult problem spaces, a-typical ideas, and team efforts. He feels most comfortable "on the edge" where uncertainty looms, but opportunity lies. And he likes pineapple on his pizza.
Company Downpour Interactive
Brian grew up in Texas, but has also lived in Kansas and Georgia. Now at age 34, he has been programming since he was 12. Back then, it was mostly in an independent hobbyist capacity. However, in 2014, he made a mod for Kerbal Space Program that enhanced its career mode, and Squad picked him up as a part-time programmer. Brian ended up working in a full-time capacity on that game for over two years. He moved on to form another studio with a few other developers, but after talking with producers were picked up by Valve. He worked on projects at Valve for two more years, before moving on to Downpour Interactive in late 2018. At Downpour he became the lead programmer, which brings us to the present day. Most of his programming these days is C# in the Unity Engine, but he has used all sorts of languages, libraries, and technologies depending on what needed to get done. Over time he's picked up experience in procedural generation, VR development, optimization, machine learning, and dozens of other subjects. At Downpour, Brian is part of the programming team who wear several hats depending on what features are necessary at any given time. They might be working on several things at once and, in addition to being a part of that team, he is responsible for coordinating those efforts.